Building tutorial  "Spend five minutes per building blocking out volume and shape." These guys are a long way ahead.

Building tutorial "Spend five minutes per building blocking out volume and shape." These guys are a long way ahead.

"Low poly" (stylised/cartoon) 3d asset pack by Rafał Urbański #Design Popular #Dribbble #shots

"Low poly" (stylised/cartoon) 3d asset pack

"Low poly" (stylised/cartoon) asset pack by Rafał Urbański - Dribbble

I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in unity5.

I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in

wow style

Hand-painted Wells - Page 11 - Polycount Forum Cursos y mas en…

Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

3d Animation, 3ds Max, Game Design, Low Poly Models, Maya, Low Poly 3d, Weapons, Low Poly Games, Zbrush

stone_ruins__low_poly__by_akigd-d9ml25y.png (1600×1200)

Made with Blender, rendered with Cycles - 700 samples. The sky / sun, +some light effects were made with Gimp. While working on the larger park scene I made a quick render to see how the water look.

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