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Suggested itinerary on how to spend your precious time in El Chalten to optimize your hiking and adventures.
Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the Hard Surface gameplay elements I created for these levels. For the Scan based assets I reused elements from the 'Unreal Engine Kite' demo that had been originally captured by Francois Antoine and his team, I then modified these for use in Paragon. Other Map Credits (In no o...