tadeas kribek

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tadeas kribek
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I wanted to make a cheap/fast way of SSS instead of node setups that exceeded 30 nodes. This is the result. Many other SSS were complex and difficult to copy and involved the user to download the b...

I wanted to make a cheap/fast way of SSS instead of node setups that exceeded 30 nodes. This is the result. Many other SSS were complex and difficult to copy and involved the user to download the b...

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I would like to know how to create a physically correct mirror material in cycles. How can that be achieved as realistic as possible? From Wikipedia: Mirrors are manufactured by applying a refl.

https://cdna.artstation.com/p/assets/images/images/009/970/154/large/luis-voronov-50.jpg?1521833421

https://cdna.artstation.com/p/assets/images/images/009/970/154/large/luis-voronov-50.jpg?1521833421

Verge3D: The Ultimate Blender Web Engine - YouTube

Verge3D: The Ultimate Blender Web Engine - YouTube

Introduction to Modifiers in 3ds max part 1 - YouTube

Explore "digital design strategies" and "media architecture" with Prof. Klaus Teltenkoetter, School of Design Mainz, Germany.

Making of War MachineComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of War Machine - ZBrush TutorialWatch Process and workflow by Joe Grundfast the development of my War Machine project, from rigging to Zsculpt to render. ZBrush and Modeling, Lighting,