The last of us city

Discover Pinterest’s best ideas and inspiration for The last of us city. Get inspired and try out new things.
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an aerial view of a city with tall buildings and river running through it, in the foreground is a large body of water

Here are two early vista shots I made for The Last of Us Part II back in 2017. Loved doing these kinds of explorative concepts of the city. I was using google's 3d view for the base. It was a really efficient technique to play around with Seattle's landmarks and to turn them into an overgrown apocalyptic city. Hope you like it!

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a city filled with lots of tall buildings next to green trees and plants on the ground

As you approach Pittsburgh in the new video game The Last of Us, you' ll immediately feel at home: You find yourself stuck in a traffic jam on a highway that can only be the Parkway East. You' re forced to exit into an area that vaguely reminds you of Second Avenue, with a rail trestle and elevated roadway above you.

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a man standing next to a car in the middle of a city with tall buildings

It's finally time to start posting some Last of Us 2 Art! I will post many more throughout the coming weeks. This image was made back in 2017 and it was used early on in the development.

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the last of us - hunter city

This gallery presents some of my work on The Last of Us. For this scene I worked as an Environment Artist alongside Artem Brizitskiy and Jonny Chen. We were in charge of the modeling and world building in the scene. We worked alongside our concept artists to come up with the look and design for this area. I collaborated with a designer and a texture artist to take this level from design blockmesh to finished product. Environment artist: Andres Rodriguez / Artem Brizitskiy / Jonny Chen…

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an old abandoned building in the middle of a city

Responsible for Environment Modeling from block mesh for the dilapidated apartment building and set dressing several mid-grounds. Assisted Edgar Martinez and Matthew Johns with later portions of Hospital level. Additional Modeler: Edgar Martinez Texture: Matthew Johns Katherine Mcginley Lighter: Bethany Lo Special Thanks to Tech Artists: Steven Tang & Kaleb Goulding Naughty Dog production is a team effort and all environments share assets from multiple artists.

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