Designers explored customised sidearms, weaponised gas lasers and explosive ordinance for the weapons of Elysium. Cues were taken from corporate aerospace and contracted private institutions working in experimental weaponry.
Most of the FPV props I made for the Online Shooter Dirty Bomb developed by Splash Damage and published by Nexon USA. The game runs on Unreal 3 and these were all made from I've also uploaded marmoset viewer files for these. I cannot do this fo