GAMIFICATION INFOGRAPHIC Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?
Lying in the rain shadow, behind the great wall of the Himalayas is the vast expanse of the Tibetan plateau, the roof of the world. Much of the country is a spectacular arid desert, stretching thousands of kilometres into central Asia.